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View Full Version : Riposte


Giantbob
06-02-2009, 05:49 AM
Don't ya just hate it?!

There's goin' t'be mentioned some spoilers, so ye' be warned.
yeah, seriously, a whole bunch of bloody spoilers - I'm not kidding. or maybe I am? How the hell should I know?

Well, when I started playing I figured I could avoid being riposted by having a whole bunch of points in attack. Basically, I figured the roll was between my attack and the enemy's defense. Now, the most frequent way i die, on level 1 mind you, is to be riposted to death with some kind of 70-103 dmg hit. Obviously, this makes me question my own strategy - for what are the chances of a monster having that much defense? Obviously, I blame the RNG as well, but the point is that these deaths are far too frequent to only be blamed on the RNG.
Frame of reference: Right now I have 143 DKs and 81 points in attack. Within a few minutes of level one I have 87 attack and I am still being riposted 24/7 (not necessarily dying each time, but they do riposte a lot). So anyway, what am I asking? Pretty simple, yo:
Am I wrong in my assumption? (you know, the one that goes: The chance of being riposted is a roll between your attack and their defense.)

Another thing I think about (I think a lot.. stupid as hell, I know.) is that if the forest creatures' stats are a % of your own stats - my enemies shouldn't have super many points in defense. - However, I know this is not the case with EVERY monster so there.

God of Ale, out.

ps It feels so much better to get it off my chest. Phew.

kickme
06-02-2009, 06:31 AM
You might have some buff that's increasing the creature's stats.

Penguin Fred
06-02-2009, 07:56 PM
I thought like you did- and had most of my points in attack. And just like you slowly the forest started getting harder and harder, cause I'd get riposted to death. I then switched and sent my build into pure defense. I think at the most off-balanced part I had 60ish attack, and 190 defense. Death was not from ripostes anymore, but sometimes a big one hit WHACK.
Also in PvP battles I'd often win not by me hitting them, but me ripositing them to death. My PvP battles went much better when they attacked first.
But I found that having a defense heavy character really started to ding my flawless fight % in the forest. I'm trying to balance out a bit now.

This is why it seems most people go for a "farmie build". A nice balance of everything. I thought that was too boring.

Edit: After thinking a few minutes the above is not 100% true- at least with dealing with level 1. When I had almost all points in defense and I would come across a level 2 or level 3 creature I would be often be riposted to death. Now I'm not quite sure why that is... I would think they would have just done mass damage from being 2-3 times higher than my level.

Giantbob
06-03-2009, 11:21 AM
Glad to see that a fellow warrior, and vigorious ale drinker, has experienced something similar to me! Like you, I refuse to even out the att/def (just yet). At this moment, I am giving myself more HP so that I can survive an eventual riposte, but later on, I will have to get some more points into defense. Right now, my sole (swole?) intention is to get 100 attack at level one.