View Full Version : [SUGGESTION DP-Beta] Lock hotkeys for special abilities?
TheWatcher
03-11-2007, 04:42 PM
Would it be possible to "lock" the hotkeys for the special abilities, so that a special ability always has the same hotkey?
This used to be the case, but the recent addition of multiple enemy fights causes this not to be guaranteed anymore: the well-known key for the ability may have been used already as hotkey to select a specific target. I understand (and appreciate!) the wish to make the fights less "automatic" and let players pay better attention to what's happening, but in my humble opinion this side-effect really breaks the consistency of the game's interface.
Lauri
03-12-2007, 12:11 AM
They weren't actually "locked" before. The only reason they stayed was that the existing four "core" specialties were carefully worded not to steal each others' hotkeys. It was not the case with everyone else writing specialties and frequently they began with letters already used, because the authors were unaware we'd been careful. We've discussed redoing hotkeys in the entire game for a long time and nobody ever actually did. This is how the hotkeys work...
First the actual place you are in (forest) loads its own links. So during a fight, forest puts these up
Fight
Run
—Automatic Fighting—
For 5 Rounds
For 10 Rounds
Until End
and the specialty module, and any other modules, come in later on and adds this last
—Special Abilities—
Psychic Energy (1 points)
• Psychic Boom (1)
Now I wrote Psychic Energy, and in this case the word hadn't begun with an already-used hotkey. But if I had say chosen Freak Tactics, it makes no difference what order it appears on screen, it would have to use the letter e, because Fight and Run have already used F and R.
The multiple enemies now come into play. Their names can change, so we have no way of predicting which letters to "avoid" for the specialties. I'm going to talk to XChrisX about this, but I can't guarantee a "fix". The possible alternatives we can look at are:
* have no hotkeys at all for the enemies - we can set any link to have no hotkey, as Audrey has done. Audrey is done like that because she kept stealing hotkeys.
* have no hotkeys at all for specialties
* use numbers for specialties - I think this is not doable because some specialties use 5 points and 1 point, which is no good for 5 and 10 rounds to have a hotkey, unless we change *those*
So I'm going to go with probably the best of those options and ask if the targetting can have no hotkey (or something else, like asterisk, plus key, and so on).
TheWatcher
03-12-2007, 04:29 AM
Thanks for your extensive reply, and for sparing some thought for this.
Personally, I haven't found a need to target specific enemies yet (but that could still come of course). So I wouldn't mind it having no hotkeys at all.
Alternatively, I don't know how many enemies you can get at the same time at higher levels, but perhaps numbers would be a good option? Or are there often-used modules that already use those?
Talisman
03-13-2007, 02:00 AM
XChrisX coded a change as suggested by DaveS, and has been incorporated for test and review in DP LoGD.
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