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MightyE
10-18-2005, 08:59 AM
Because the LoGDnet listings actually represent a pretty big chunk of Central's traffic, we're going to split the listings off of Central (lotgd.net). This'll be a two-phased approach to minimise the impact on the actual listings.

First we'll try to get all server admins to update their LoGDnet Master Server to http://logdnet.logd.com/, then when we have most servers converted to this new master server, we'll actually relocate the database elsewhere.

Please update your LoGDnet Master Server value to http://logdnet.logd.com/ as early as possible so that your game listing isn't affected. Visit your Superuser Grotto, then click on Game Settings. Locate the value for "Master LoGDnet Server" found under "LoGDnet Setup", and change this value to "http://logdnet.logd.com" (without the quote marks).

Excalibur
10-18-2005, 10:16 AM
I've been contacted by SaucyWench and I've changed the value in game sattings, but this is what I get in 0.97 version:

Warning: file(): php_network_getaddresses: getaddrinfo failed: Name or service not known in /home/logd/logdnet.php on line 45

Warning: file(http://logdnet.logd.comlogdnet.php?op=net): failed to open stream: Success in /home/logd/logdnet.php on line 45

Warning: Variable passed to each() is not an array or object in /home/logd/logdnet.php on line 46


and in 1.0.3 version I get an empty page.

Should I stay with this the new address, or is better to turn back to the old one ?

Thanks Excalibur

SaucyWench
10-18-2005, 10:25 AM
You're missing a slash at the end I think - I have no problem but your error message is missing it.

http://logdnet.logd.com/

Excalibur
10-18-2005, 11:11 AM
You're missing a slash at the end I think - I have no problem but your error message is missing it.

http://logdnet.logd.com/
You're right Saucy, now it works like a charm :)

SaucyWench
10-18-2005, 11:25 AM
Kendaer says the code should have put it in for you. We're not sure why, but anyway, adding it manually works =)

Moonchilde
10-18-2005, 05:35 PM
Kendaer says the code should have put it in for you. We're not sure why, but anyway, adding it manually works =)

It would of course only add that trailing slash in the 1.0.X code branch.. In 0.9.7 that code didn't do that.

However, if it now works, all should be good.

Excalibur
10-18-2005, 05:41 PM
Kendaer says the code should have put it in for you. We're not sure why, but anyway, adding it manually works =)

It would of course only add that trailing slash in the 1.0.X code branch.. In 0.9.7 that code didn't do that.

However, if it now works, all should be good.
It does, in fact in 1.0.3 I didn't need to add the trailing slash.