View Full Version : Dragonkills vs. bonus attacks
Nehcrom
07-15-2005, 02:08 PM
Quick question: is there any special reason why the user's dks determines the probability of the bad guy recieving an extra attack? To me, that just doesn't make sense...
Code snipped from battle.php
$ggchancetodouble = $session['user']['dragonkills'];
$bgchancetodouble = $session['user']['dragonkills'];
Well, for forest creatures the answer is quite obvious: the creatures are supposed to compensate for the player's dk's and therefore have a pseudo-dk value that is equal to the player's value.
In other words, the creatures you face in the forest are assumed to be your DK level, and are adjusted in all areas (att, hp, chance for an extra attack, etc.) as such.
As for other combat, why not? Additional attacks are not guaranteed, and perhaps you need to view the opponent getting an attack as the drawback to the skill players earn with DKs.
You also need to look at the reverse situation: Not only are players with a higher chance of additional attacks facing enemies with the same higher chances, but players who don't get as many (or any) additional attacks are not entering combat where they can be obliterated in a single round due to multiple attacks.
The additional attacks were made to add excitement and unpredictability to combat for players as they advance and thereby adding to the strategy and thinking required to play, which is not quite the same thing as rewarding them with an extra attack each round.
Nehcrom
07-15-2005, 03:27 PM
Thank you for the quick answer. Interesting. I hadn't discovered that the creatures were evened out against your dks. But it makes sense, as the game would become pretty easy after a few dks otherwise.
But still, whereas the chance for the bad guy has for an extra attack is identical with yours, the bad guys stats are only your dks / 4.
And as far as PvP goes, the defending player will use his actual stats but recieve bonus attacks as if he had the same amount of dks as the attacking user. (Now that I think of it, a high dks player's superior attack and defense give him both an extra attack chance and an extra riposte chance per round in this scenario... hehe)
Wouldn't it be sound to give the user an edge on bonus attacks, as with the stats? Of course, that might lead to balancing issues, I was just confused seeing it in the code and wanted it confirmed.
I totally agree with the strategic point of view. Assuming that the bad guy will dish out top damage per round, and playing it safe after that, only to find him dishing out twice the top damage does put an edge to the game.
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