View Full Version : Clan Avatars
Jules
07-13-2005, 05:46 PM
This was suggested by someone in my clan:
If it were possible to have clan avitars like bio avitars, displayed in the clan description or [insert place here]. Just a thought, to give some more personalities to the clans.
Acemaster
07-14-2005, 12:45 PM
I had this same idea, but you beat me to it. I think it should only be done if the clan has say, 20 or more members. Also, I think it should cost donator points. Clan members can donate points to the clan coffer, which can then be spent on an avatar. Limiting it to larger clans ensures that not many avatars have to be modded.
Afgncaap5
07-14-2005, 01:38 PM
Not that I don't like the idea, but doesn't the implementation of a "clan coffer" just for the purposes of an avatar seem a bit...excessive?
Not that I mind excessiveness...heck, I grew up playing Zork...but still.
Furion
07-14-2005, 01:54 PM
It could be a use for those all-important 5 referral points. :lol:
Jules
07-14-2005, 02:09 PM
Not that I don't like the idea, but doesn't the implementation of a "clan coffer" just for the purposes of an avatar seem a bit...excessive?
Not that I mind excessiveness...heck, I grew up playing Zork...but still.
I don't think it's really excessive... I think it's a good way to make sure that one person doesn't have to pay for the whole thing. It could be done like the points transfer in JCP's lodge, only you can transfer it to a clan (eg <AVAST> or <BAD> or <END>). I have seen "clan coffers" for gold and gems in other servers, but I don't think that's a good idea... creates uneveness. But that's not really the point of this thread 8)
Nightwind
07-14-2005, 06:48 PM
clan coffers, in this case is mostly an ante of points from the point transfer system to the clan leader so he can afford it...
no need to impliment anything more
Deimos
07-14-2005, 07:08 PM
clan coffers, in this case is mostly an ante of points from the point transfer system to the clan leader so he can afford it...
no need to impliment anything more
Second.
SaucyWench
07-14-2005, 10:52 PM
We've considered in Adminland that the *whole* clans system needs a rewrite. We've brainstormed in a huge way about it, our main concern at the moment being that clans don't *do* anything. Ideally, a new clan system where they have structure and purpose would be great. That would allow people to arrange clan wars, decorate their clan with avatars, or whatever. At this point, clans aren't high on the todo list - I looked them over, but I found the clan system WAY beyond my programming level.
Furion
07-15-2005, 11:39 AM
With that re-write.... would that include the possibility of clans affecting gameplay?
Willempie
07-15-2005, 12:18 PM
I'm afraid it will affect gameplay, at the very least a player who is not in a clan will miss out on clanwars etc.
And won't this possibly lead to clans trying to persuade players to join them by offering certain advantages?
SaucyWench
07-15-2005, 12:26 PM
Yes, and yes. That's the whole problem. Right now, there's no rules and no structure and no control, so if it affected game play it would rightly suck. But imagine you could have clans were ALL players were accepted... that had benefits the other, more choosy, clans did not have. Or imagine there were side quests. Or mini games for clans. There are all kinds of possibilities. Right now... nothing changes, because nobody has the time to do it.
And remember "affects gameplay" does not restrict us to advantages for clans - there could be disadvantages as well.
What if a clan offered an advantage to one stat, but a disadvantage to another?
What if maintaining a clan cost more than just an initial fee? What if there were continual maintenance fees that the clan needed to pay?
Clans can be reworked to add a lot more to the game, but only if they are balanced.
And as we keep saying, we may have a lot of ideas but unfortunately we don't have the time to do the work that needs to be done, let alone the work we want to get done.
Stank
07-16-2005, 06:21 PM
I'm probably one of the few people that is perfectly content with clans doing nothing. Everything affects game-play nowadays, so it's nice to have a community thing that's just there for fun. They can be used for little things every now and then, like Christmas Tree decorations, but something that's a constant affect just seems like overkill to me. Plus only a few clans would actually like to participate in clan wars. Clans like, say, <BoI>, couldn't care less, and forcing them into a clan war seems to against that clan's incompetent code. Plus it just leads to the destruction of the smaller clans and the expanse of more top-heavy clans. You though <WTTP> was serious about getting members before, when all that was at stake was a ranking...
But avatars are a great idea to me, and spending donor points on them also seems like a good idea. Maybe bigger ones for officers, too, eh? I'm always free to lend my limited artistic capabilities to the game as well, so if avatars are needed feel free to ask.
Fritz
07-17-2005, 04:05 AM
I love the idea of a Clan Avatar. But who in their right mind thinks the clans don't affect play as they are? Have you not read clan descriptions? Some of them mention clans they are on friendly terms with. If you think that doesn't affect PvP, then you've got another think coming. When I was a member of <JEDI>, I didn't attack allies of our clan. Generally, I prefered to attack non-clan characters. Also, clan halls give you a place to post just for the people you decided to join. Presumably, clanmates have something in common. I never really clicked with the members of <JEDI>. But I found my place in <AVAST>.
Sorry I digressed. I reiterate that I support the clan avatar. (I also like the idea of a clan tattoo, but that's another topic.)
Sichae-Saracen
07-17-2005, 07:45 PM
Hmm... no time, eh?
I know a person that is right for the job... :P
Jules
07-18-2005, 08:12 AM
Hmm... no time, eh?
I know a person that is right for the job... :P
*Poke* Feel free to start cracking Sichae :D
Willempie
07-18-2005, 06:59 PM
I'm probably one of the few people that is perfectly content with clans doing nothing. Everything affects game-play nowadays, so it's nice to have a community thing that's just there for fun. ...
Clans like, say, <BoI>, couldn't care less, and forcing them into a clan war seems to against that clan's incompetent code.
I completely, fully and incompetently agree.
What does this button do?
Furion
07-18-2005, 08:02 PM
I'm probably one of the few people that is perfectly content with clans doing nothing.
Me too! I like them just how they are now. I think that someone could think of something to make them better, but I'm a little apprehensive of this clan wars idea, and think it goes against the fun nature of AVAST, where I am very happy.
Ryuusei
07-19-2005, 03:42 AM
*clears throat* As an officer of <ANIME> I'd like to say I'm happy with clans as they are too. After all, we at <ANIME> have never had ambitions beyond friendly chatting in our clan hall. And something I personally love about the clan system in LoGD is the absence of any pressure to join clans. Because of it, I was able to take my time and find a clan that I enjoy hanging out with. Implementing things like clan wars would, in my opinion, spoil that somewhat.
On a semi-related note, I am happy about the new Recent Clan News however. :)
Pwyll
07-19-2005, 09:54 AM
I also like that the clans are purely social groups - that is an aspect of the game that has, IMHO, been too much neglected lately.
As for clan wars, I don't like the idea - as has been mentioned, there are a few clans that have enough top-level members that they would easily dominate, unless there were handicaps introduced to level the field a bit.
And lest I be accused of whining, let me point out that with 95 DKs I can hold my own in PvP most of the time.
Sichae-Saracen
07-19-2005, 02:03 PM
I feel that clans are good as they are.
Clan Wars: There is no real use for them, outside of a boasting contest... as well as any boons that would be provided, would have to be proportionate to the size and strength of the clan.
I could see more diplomacy in clans... such as actually alliances, rather than a simple post of (We are allied with <GHA>) Although, then the other clan members would be exempt from PVP. As well, leaders should have some more control over the clan, such as a restriction of PVP or such.
If need be, I can get to work on doing such a thing... it would be fun. :P
There's a big divide between "OMG CLAN WAR!" and "clans can do more".
And while there are many clans well represented by the more polite members of the community, there are, shall we say, other clans. And the majority fall into that "other" category.
There are a lot of things that we are thinking of that would make clan life better for everyone involved, players and staff alike.
Yes, I am reading a lot about socializing in clans, but what if membership in clans came with responsibilities, if there were common goals clans can work towards - goals that do not involve pvp?
What if we could push the non-functional clans into behaving more like the functional ones?
What if we could give the clans that do work a sense of pride and accomplishment beyond what they already have?
There's a lot of potential for clans beyond another message board where people discuss game secrets, causing jcp to then change the game settings in order to keep things interesting.
Willempie
07-19-2005, 06:22 PM
There's a big divide between "OMG CLAN WAR!" and "clans can do more".
Of course, but think about the people who are not/don't want to be in a clan. I'm gonna think about this in the morning :)
Jules
07-19-2005, 08:19 PM
There's a big divide between "OMG CLAN WAR!" and "clans can do more".
Of course, but think about the people who are not/don't want to be in a clan. I'm gonna think about this in the morning :)
Being in a clan is a choice each person makes. If they don't want to be in a clan and participate, that's up to them. If they do want to be in a clan, that's fine too (possibly better, because I think it improves the game). But if the clans did more than just chat, I think it would be even better, because it has the possibility of building a stronger comradie within the clan.
Pwyll
07-20-2005, 08:48 AM
Yes, I am reading a lot about socializing in clans, but what if membership in clans came with responsibilities, if there were common goals clans can work towards - goals that do not involve pvp?
Now there's a worthy idea - what do you have in mind, I wonder? Or are you looking for suggestions...
One thing that has been mentioned elsewhere on the boards was to make the clan founders exempt from being ousted (at this point, any clan leader can throw out any other leader, and I know of at least one clan where the founder - who had come up with the gold and gems to start the clan - was tossed out of his own clan). At the very least, it should require a petition by multiple clan members requesting action by the Admins in the case of alleged misconduct by a leader.
Now, goals and responsibilities... hmm...
Moonchilde
07-20-2005, 10:37 AM
But who in their right mind thinks the clans don't affect play as they are? Have you not read clan descriptions? Some of them mention clans they are on friendly terms with. If you think that doesn't affect PvP, then you've got another think coming.
The difference here is 'affects game play by choice of the player' versus 'affects game play be dictate of the code'. One can always limit oneself in certain ways to make their game play more enjoyable to them. (IE, you could go out tomorrow and decide that you would do nothing except thrillseek in the forest... ever). Yes, that affects how *you* play the game, but it has no effect on anyone else.
When we say 'clans should not affect game play' the meaning is that it should not have any in-game benefit *or* detriment that would make being a member of a clan better (thus semi-required) or worse (thus semi-non-required). They are meant to be purely social groups.
Yes, that could change. That might change in the future (no, that's not a statement of intent or anything else, merely acknowledging that code is code and things can and do change constantly). For now, clans have no in-game effect other than those players choose to limit themselves with.
Pwyll
07-20-2005, 09:43 PM
Here's a thought - being thrown out of your clan (presumably for bad behavior) makes you have Very Low Spirits for 5 game days or until you kill the dragon, whichever comes first.
Just brainstorming...
Headless
07-21-2005, 02:30 AM
A bit off topic here, I know, but does anything affect what spirits you're in, beyond the 'resurrected' spirits, of course? I don't believe a simple yes or no would be spoiling a game secret, would it?
And, to validate my post, I'll give a slight bit of on topicness.
I like the way clans are now, not sure whether I would want anything messed up as they were changed. Although, yeah, it might be a good idea to prevent a founder from being booted right out of his/her own clan.
Headless: Spirits are random. And you should have searched for the answer or created a new topic.
Back on topic:
How's this for some of the ideas we are considering:
Right now, there is an initial fee to set up a clan, and then clans are free to grow as large or as small as they want. This leads to several dozen clans with just one member - which isn't a very social group.
What if there were additional costs for a clan? Just a small, periodic fee, like rent.
And what if that fee was linked to the size of your clan? So a smaller clan would have a smaller fee, and larger clans would have larger fees that would allow more members and probably a clan hall description change.
Such as you could get a meeting room that holds up to 10 people at first, then a suite that holds up to 20, all the way up to a clan mansion or somesuch, each with a few text lines about the place.
Such a system would relieve some of the burdens we perceive on the admin side: clans that are too small and clans that are too big since people invite every random person they see in the warrior list. However, most of the functional clans where the majority of members are active and friendly would not have to make major changes.
Or how about if the behavior of the clan members affect the clan? If everyone in the clan is well behaved, then you get an extra turn. If anyone gets muted or banned, you all lose a turn. Sure it's a minor "gameplay affecting" point, but it's balanced. Many players could choose to NOT be in a clan rather than risk losing a turn.
Plus it would allow for a more organic social pressure to maintain order.
Or maybe the clan leader could set up a clan buff with both pluses and minuses - say everyone in the clan gets 1.1x attack but 0.9x defense. Balanced (as long as we restrict how often the choice can be made), and yet not forcing anyone to be in or out of a clan, though maybe we would need to offer a place for non-clan members to choose their own individual buff.
Maybe this could be done with mounts or drinks. What if there were, say, 4 special mounts available? There could be one for players not in a clan, while clans themselves would need to select one of the three 'clan mounts' for their members. Individual players would need to buy their own mounts, but their selection would be affected. Those mounts could have identical stats or be slightly different. And maybe they wouldn't be the "best" in the game, forcing players to decide between clan uniformity and their individual game.
There are lots of ways clans could impact the game and yet not have any real gameplay advantages.
Again, none of this is written in stone, and they are just ideas I am thinking about (which means they aren't even close to being coded, since I don't code).
Jules
07-21-2005, 08:30 AM
I really like the idea of the "rent" for clans, and I like the mounts. Personally, and this is me only, I don't think it's a bad thing if clans get buffs or mounts or something other people not in clans don't - I think clans are a part of the game like anything else, and if you're going to pay for it, you might as well get something out of it. People make choices about being in a clan or not. I don't think it'll pressure people to join - maybe just make them consider joining one sooner. Clans, in my opinion, make people want to stay in the game more, and so why not give them something extra?
OK, I'm done with my rant now. Back to JCP's ideas...
Mounts good, rent good, other players behaviour affecting clan members... not as good. Not that it doens't have some merit to it, I just think it's a little risky that clan members might be judged by what one of their mates does. Of course, it works the other way too, so that's up in the air.
And since I can't think of any more ideas at the moment, I'll sign off here.
Sneakabout
07-21-2005, 11:41 AM
Heh.... you have to take the good with the bad. After all... do you not trust your clanmates to obey the server rules? :P
Jules
07-21-2005, 02:31 PM
Heh.... you have to take the good with the bad. After all... do you not trust your clanmates to obey the server rules? :P
That would depend if Skeleta was in my clan or not :D
Nightwind
07-21-2005, 03:54 PM
i don't like the thought of paying matence...
but if the mantence fea bought the buff....
You go to the clan hall, "pay dues" and got your buff (the one configurable from a list by the owner) when it was payed. The options of what it can be, limited by the quality of the hall, and the size of the hall requring that you have certain amounts of membership to upgrade it. Cost of the buff dependant on you actually having that many members...
I also think that bad bevior of a clan could be reflected there... require steeper penalties to mantain a buff.
I see it thus.
for each of the possible bonuses that you might get, a point cost is assigned. You select them out of a menue. Then you select penalties. The combined number must be less then a 'karma' level for your clan.
How do you have karma? Size of clan hall. Did you pay full dues last month. Have your clan members helped. Subtract points for members that where in trouble. Reduce if clanhall is overcrouded/abandoned. Perhaps as a lodge point buy.
Sichae-Saracen
07-21-2005, 10:24 PM
I recently did something to make Clans a bit more fun... well, it really has nothing to do with clans.
It is an HOF listing, that displays Clan Name, Member Count, DK count and DK to Member ratio.
It is one way to easily compare clans against one another. :)
Ryuusei
07-22-2005, 02:56 AM
i don't like the thought of paying matence...
but if the mantence fea bought the buff....
You go to the clan hall, "pay dues" and got your buff (the one configurable from a list by the owner) when it was payed. The options of what it can be, limited by the quality of the hall, and the size of the hall requring that you have certain amounts of membership to upgrade it. Cost of the buff dependant on you actually having that many members...
I also think that bad bevior of a clan could be reflected there... require steeper penalties to mantain a buff.
I see it thus.
for each of the possible bonuses that you might get, a point cost is assigned. You select them out of a menue. Then you select penalties. The combined number must be less then a 'karma' level for your clan.
How do you have karma? Size of clan hall. Did you pay full dues last month. Have your clan members helped. Subtract points for members that where in trouble. Reduce if clanhall is overcrouded/abandoned. Perhaps as a lodge point buy.
This sounds kind of like a non-seasonal expanded version of the clan christmas tree module.
Furion
07-22-2005, 08:23 AM
i don't like the thought of paying matence...
but if the mantence fea bought the buff....
You go to the clan hall, "pay dues" and got your buff (the one configurable from a list by the owner) when it was payed. The options of what it can be, limited by the quality of the hall, and the size of the hall requring that you have certain amounts of membership to upgrade it. Cost of the buff dependant on you actually having that many members...
:wishes to point out that the buff JCP suggested was accompanied by an equal negative buff, i.e. +.1 Attack, -.1 Defense
I like Sichae's idea. I bet END would win DK:member.
Nightwind
07-22-2005, 04:24 PM
yes, i understand it would have to be balanced with negitives.
it might cost 10 points to get +.1 att.
and giving up .1 def might give you 9 points.
you get one point if you have 5 members and they payed dues....
its a rough idea... i'd have to make a chart of varrous buffs in the game, costs to get them, and rarity... to even start figuring out how to cost them...
but i like my odd ideas
Stank
07-27-2005, 01:24 PM
So, under the plan that's being tossed about, you'd have to upgrade your clan building and dues the larger it got. Would this mean if you hit your building's occupancy limit and somebody wanted it you wouldn't be able to let them in? Poor guy...
Anyways, the dues thing seems fine to me, but I'm always in an excess of gold and jewels. But what about the poor farmies for whom all these other changes are being made? <BoI> is practically made up of broke farmies, what happens when we have to start taxing them? I feel this may actually lead to people leaving clans instead of joining them.
And I don't want Dying to start paying rent for the clan. her character's glitched up, so if she has to log in to pay rent she won't be able to and <BoI> will close forever. This is a travesty. A travesty!
But again, these are little problems with an idea that hasn't even been written out on napkins yet, so it all will change. I'm just bringing up the problems with it currently. The buff and mounts are an appealing idea, but what about medallions and jewelry also? It seems like a great way to contribute money to the clan by buying these, and when jewelry FINALLY shows up in your bio it will become a great loyalty bragging point to people in other clans.
Also, why not make it so you need at least five people to agree and form a clan together? That way there are no clans formed by one person to just shrivel up and die.
Well, to sort of address these concerns - in a system that hasn't been designed yet, anyway:
Forcing any minimum number of people to ban together for a clan is useless. Then the commentary would be a constant stream of "I want to make a clan, please join me and you can quit later", and that completely defeats the point.
Dying is a special case and should not be used as an example of anything.
Since it would be a clan "rent" system - there would be no reason for any individual to pay rent unless the individual clan leaders do it on their own. Consider a clan treasury that anyone can donate to, and rent would be taken from that.
Should there even be a clan of broke farmies? I'm not exceptionally fond of the idea.
And yes, occupancy limits would require decisions about membership, and consequences for those decisions - that would sort of be the point.
Furion
07-27-2005, 09:19 PM
And yes, occupancy limits would require decisions about membership, and consequences for those decisions - that would sort of be the point.
This would help get rid of bad clans, certainly, but what about the good clans who accept anyone and try to be as welcoming as possible, like <AVAST> and <BoI>? Don't they do a good job of promoting the server's goal to be a welcoming, active, and intelligent community?
Acemaster
07-27-2005, 09:37 PM
:pats the AVAST poster boy on the back.
Fritz
07-28-2005, 12:15 AM
:pats Spaceman Spiff on top of the head.
Stank
07-28-2005, 01:44 PM
Forcing any minimum number of people to ban together for a clan is useless. Then the commentary would be a constant stream of "I want to make a clan, please join me and you can quit later", and that completely defeats the point.
Dying is a special case and should not be used as an example of anything.
Since it would be a clan "rent" system - there would be no reason for any individual to pay rent unless the individual clan leaders do it on their own. Consider a clan treasury that anyone can donate to, and rent would be taken from that.
Should there even be a clan of broke farmies? I'm not exceptionally fond of the idea.
And yes, occupancy limits would require decisions about membership, and consequences for those decisions - that ould sort of be the point.
Well, time to respond to JCP's points. I know this is just a brainstorming/suggestions topic, but I still can't help being apprehensive while writing my responses with that clown face looming over me...
1) Well, we'd be doing the 'minimum' thing to help them, right? If they want to abuse it, let them. I'm sure paying rent on a meeting room in which no meetings are going on will get pretty old after awhile. I think it would at least make some people rethink a clan before they mark down the first abbreviation that pops into their heads and take up another rung at the bottom of the clans ladder. But this isn't really the issue...
2) I know, but it matters to me and at least 70 other players! You don't want an incompetent revolt on your hands, do you? No. I don't think any of us want to see the destruction THAT would cause...
3) That is a good idea, I thought that would be how the rent/dues system would operate. But it also puts pressure on people to donate, and unless the donations system is completely anonymous there will be particular clan leaders that will abuse the rent as a sort of tax/dues system. And what would be the purpose of it anyways? It'd just be another place for players to throw their post-maxing funds into. Ugh, I dunno, the rent/different-meeting-room thing just seems to overcomplicate a perfectly simple idea. But that's my side. I like simplicity. The game's complicated enough already. -.-
4) What's that supposed to mean?! <BoI> hater! How can you not like a clan with free cookies AND tin-foil hats? Huh?
5) I suppose it is... But that poor guy out on the odd, waiting forever to get into a clan whilst the owner tries to scrounge up the pennies needed to expand the clan halls. You thought the applicants complained enough in the waiting area before...
These are my points. Please do not eat me Mr. ScaryClownFace...
Ryuusei
08-01-2005, 06:44 PM
I have to agree with Stank, I'm rather apprehensive about the idea of occupancy limitations for clans, as a member of <ANIME> which is another clan that prefers to be as welcoming as possible. Something I've always loved about my clan is that we welcome anyone regardless of, say, DK level. In my opinion the only sensible way to filter clan membership would be based on their behavior, but we can't judge that very well unless we let them in..
Did any of that make sense?
Stank
08-02-2005, 01:15 PM
Hmm... Let's see though... An occupency limit, rent, buying new levels and rooms... This sounds almost like a housing feature. :wink: But you know, without the invunerability thing.
I know you guys have always been against housing, but hear me out. Nobody says central has to adopt that dull, PvP-killing housing addition that other sites are so fond of. Why not make one that enables player to break into houses? It would be difficult for them, of course, but possible. Maybe create some sort of lock picking puzzle, or a riddle the player writes (that is OKed by a Mod to make sure it is a plausible one). This way players get that property ownership pride that they long for, plus a relatively safer alternative to the fields or the Inn. Additionally, they could get all the benefitss of house ownership under the pre-existing system, like parties and closets perhaps, plus some of the dues and coffer programs being talked about for their friends and roommates. Not only would this solve the housing complaints and give the players something new to toy around with and tweak to their liking, but it would also establish individual chat rooms for groups of friends, which means less crowding and exclusion in the gardens. :D This would be hard to moderate, of course, but I'm sure you guys can come up with a good plan. But this is just a jumbled idea my mind spurted out in a random brain blast today...
Acemaster
08-02-2005, 01:39 PM
We already have the option to not PvP, so I think the whole housing point is a bit moot.
Headless
08-02-2005, 01:42 PM
I do quite like Stank's idea, but I think as far a PvP would go with it... the mods are already overworked, from what I hear, and the riddle thing would be that much more trouble for them, not to mention this sounds like a large project that's doomed to fail anyway. I would suggest making breaking into the house somewhere along the same difficulty level as slaying a player in the Inn.
Sichae-Saracen
08-02-2005, 02:29 PM
The problem with Stank's idea, is that it would leave a lot of unsorted commentary. You would have commentary areas for each of the clans or whatever, and then whichever rooms extra you would have. Which would have too many commentary areas to watch over... a real waste in the long run.
Yes, I did write a housing system. Yes, it is hard to get in there. I doubt it would be put on Central.
Stank
08-03-2005, 07:58 PM
Well, I refuse to give up on it just because my original ideas were irrational. So I bring more irrational ideas to you to replace the original ones:
1)The riddle was bad, but bodyguards may be a bit better. You pay for one every day, week, month, whatever, and they sorta... well... guard you. They would all be relatively weak, but the more you pay, the better you'd get. Whoever's breaking into your house has to fight through the guy to get to you, without healing. It might work... I dunno. Housing has never been completely about PvP protection anyways. There's a bunch of nifty features in the housing other then that.
2)Yes, the Mods are overworked. Dreadfully overworked. But it makes the gardens no less crowded. Maybe, if there were a meeting place in the housing section, like a universal living room. You know, like a sitting room in dorms. Perhaps there wouldn't even be houses, but rooms.
Oh, who am I kidding, there's no way you guys will use it. I'm just trying to persuade you to not change the clans. Please don't do it. Not drastically, at least. Oh, and thank you Sichae for all the coding you did! Houses are fun! :P
Acemaster
08-03-2005, 10:34 PM
I seriously doubt the clan changes are going to be a OMGWTFBBQLOLNERFZORZ change. We just want clans to... do something. That's all.
Sichae-Saracen
08-04-2005, 03:56 AM
What can I say, Stank?
Coding is a passion of mine. :)
Ryuusei
08-05-2005, 08:48 PM
I suppose I can agree that it'd be nice for the clans to do something. But of course, the question is, what? There's tons of modules floating around Dragonprime centered around making the clans do something, but none of them are installed on Central for good reason.. they don't follow the policy of 'clan members should not have a gameplay advantage over non-members'
I can't stand online games where people feel obligated to join clans. I've seen too many of that type, and sometimes I just prefer to play by myself. Plus it's often hard to find a clan you get along with (thankfully, I had no such problem in LoGD ^^) I love that the admins seem dedicated to not giving clan members an unfair advantage and I hope it always stays that way.
Perhaps something could be based on the Clan Christmas Trees module? Not a carbon copy, of course, as said module still has the problem of providing a buff only clan members have access too, though it's not cheap. (And it'd be silly to provide christmas trees year-round ^_-) But it's a good thing to base it on, and part of the core download at that.
Fritz
08-06-2005, 09:44 PM
If you want to add something like that, why not make it something other than a buff. Just like at different seasons you can get appropriate costumes, why not make it something like that. The clan leaders could provide suggestions for each clan or just make a generic set of costumes. Or something like that. Or not.
:shock: Hey, it was just a suggestion. No need to get violent about it. And please stop throwing fruit at me. :D
Jules
08-07-2005, 09:15 AM
If you want to add something like that, why not make it something other than a buff. Just like at different seasons you can get appropriate costumes, why not make it something like that. The clan leaders could provide suggestions for each clan or just make a generic set of costumes. Or something like that. Or not.
:shock: Hey, it was just a suggestion. No need to get violent about it. And please stop throwing fruit at me. :D
*switches to throwing vegetables*
Stank
08-07-2005, 09:19 PM
I love that idea! Keep clan things purely cosmetic! That's perfect! We could have costumes, hats, garden parties, special clan weapons (in name only). Thanks Fritz! *hurls a few tofu loafs at him*
Fritz
08-08-2005, 05:09 PM
:shock: Tofu!
*Hastily starts wiping the bulls-eye off* :P
Perrin
09-30-2005, 03:37 PM
I love that idea! Keep clan things purely cosmetic! That's perfect! We could have costumes, hats, garden parties, special clan weapons (in name only). Thanks Fritz! *hurls a few tofu loafs at him*
I love you. Yes that is a great Idea Fritz and Stank it would be like a clan tag but more like equipment as well where it could add buffs to you depending on the more mebers a clan has the more the buff gives you. I think that is a great idea.
Acemaster
09-30-2005, 04:24 PM
We do not want clans to have a great effect on gameplay, and a buff like you described would certainly do that.
Pwyll
09-30-2005, 04:58 PM
We just want clans to... do something. That's all.
They aleady do something. They provide an extra social layer for those who want one.
In some cases, like BAD or the clans who don't attack their own or even clans who avoid PvP, they affect the game directly.
Darcia
09-30-2005, 06:07 PM
We do not want clans to have a great effect on gameplay, and a buff like you described would certainly do that.Well, some clans just tend to have that effect whether you want them to or not.. Is that BAD? :wink:
And yes, I would consider us a buff clan.. we are buff.
We just want clans to... do something. That's all.
They aleady do something. They provide an extra social layer for those who want one.
In some cases, like BAD or the clans who don't attack their own or even clans who avoid PvP, they affect the game directly.Pirates taste like chicken.
Pirates taste like chicken.At least they don't taste BAD. :wink:
edit: scribbles out "they" and replaces it with "we"
Perrin
09-30-2005, 09:25 PM
Yah your right if you had people with over 100 members and then some new clan comes in it would make it really unfair. Forget what I said in my last post had to think in context of the topic more therouly :oops:
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