Hammer
12-15-2003, 05:23 PM
How about some new character classes?
For instance:
Class: Paladin
Buffs:
1. Lay on Hands - Heals x% of hp in 1 round
2. Warcry - Monsters have reduced attack/def ability per char level for 5 rounds
3. Summon Warhorse - Gives bonus to horse damage for 5 rounds or if no horse owned, gives player a steed for 5 rounds
4. Godly Armor - Damage taken reduced to a maximum of 5 points per round for 5 rounds
5. Divine Intervention - +100 atk/def for 5 rounds
OR
Class: Monk
Buffs:
1. Power Strike - +atk for 5 rounds
2. Meditation - Monk regenerates 2 hp/level for 5 rounds
3. Flurry - Equivalent of having an extra attack each round for 5 rounds (for code purposes it would be sort of like skelly crew except the player would make the attacks instead of minions)
4. The Wind is my Armor - Enemy unable to attack for 5 rounds
5. Quivering Palm - Strike opponent for 1/4 of their current HP for 5 rounds
Thoughts? Comments? Flames? Fire away!
-Hammer
For instance:
Class: Paladin
Buffs:
1. Lay on Hands - Heals x% of hp in 1 round
2. Warcry - Monsters have reduced attack/def ability per char level for 5 rounds
3. Summon Warhorse - Gives bonus to horse damage for 5 rounds or if no horse owned, gives player a steed for 5 rounds
4. Godly Armor - Damage taken reduced to a maximum of 5 points per round for 5 rounds
5. Divine Intervention - +100 atk/def for 5 rounds
OR
Class: Monk
Buffs:
1. Power Strike - +atk for 5 rounds
2. Meditation - Monk regenerates 2 hp/level for 5 rounds
3. Flurry - Equivalent of having an extra attack each round for 5 rounds (for code purposes it would be sort of like skelly crew except the player would make the attacks instead of minions)
4. The Wind is my Armor - Enemy unable to attack for 5 rounds
5. Quivering Palm - Strike opponent for 1/4 of their current HP for 5 rounds
Thoughts? Comments? Flames? Fire away!
-Hammer