View Full Version : and maybe another shop
Angul
12-12-2003, 11:31 AM
Maybe a shop in which we could purchase potions and buffs and stuff. That would be cool!
MightyE
12-12-2003, 01:14 PM
This is something I have definately thought about, and will probably do some day (TM) :-)
Akuma AKA Kurama
12-12-2003, 07:14 PM
Yes but buyng buffs would take a massive redo of the dbscript and common php's and to modify the dbscript you'd need to shut down the server for a certain time to do it wouldn't you?
FanboyElric
12-12-2003, 08:06 PM
Buying buffs, as long as they're immediate use items shouldn't be that difficult to implement without major changes. Its basically something that people do already when they're buying Ale. The only difference is that Ale also has some additional sometimes quirky side effects related to your level of drunkeness - so I'd expect it to actually be less work to add a buff shop then most things because you've got a majority of the needed items related to the buff shop in place already..
That said its all about balancing your prices and the items benifits, especially when you're selling buff type items.
Akuma AKA Kurama
12-12-2003, 08:10 PM
Oh yeah you are right, I was thinking of adding specialties....sorry.
Moonchilde
12-13-2003, 01:11 AM
Oh yeah you are right, I was thinking of adding specialties....sorry.
And even that wouldn't require shutting the server down.
You add it to the code, you test it, you run whatever database update script is needed, and you install the new code.. Viola, upgrade complete.
We do this constantly (lots of the features we add have database components to them)
Sneakabout
12-13-2003, 06:07 AM
The only problem with a Buffs shop in my mind would be that the buffs would have to be very short in duration to avoid having a large impact on the gameplay. Otherwise you'd get things like a potion that upgraded your attack bonus until you DK'd which would need cancelling out somehow...
FanboyElric
12-13-2003, 12:31 PM
If a buffs shop were implemented directly in parallel to what was done with Ale it shouldn't be as much of a problem.... the Ale buff always goes into the same slot in the buff array. If all buffs from the buffs shop went into the same slot you couldn't have more then one active buff at a time, thus limiting their possible overall bonuses...
Peace
05-08-2004, 06:32 PM
A gem shop would be nice. I have more than enough money to buy an imp but notenough gems. And, the gem shop shouldn't be any harder top code than the weapon and armor shops. It would be nice to have some way to actually buy gems.
mysticii
05-08-2004, 07:02 PM
peace, buying gems is a bad idea. ive already had an debate to demious about bleeding gems via lonstrider. i agree with him that gems should remain rare, and shouldnt be bought...(maybe gambling for gems is an idea).
as for buffs, what kinds of buffs would be available, since there are the buffs from the inn by the ales? there are already buffs for def/attack and HP's...hmmm maybe an ability which allows you a chance to freeze your opponent so that they cant attack or defend ....now that would be evil :twisted:
Peace
05-09-2004, 02:17 AM
peace, buying gems is a bad idea. ive already had an debate to demious about bleeding gems via lonstrider. i agree with him that gems should remain rare, and shouldnt be bought...(maybe gambling for gems is an idea).
as for buffs, what kinds of buffs would be available, since there are the buffs from the inn by the ales? there are already buffs for def/attack and HP's...hmmm maybe an ability which allows you a chance to freeze your opponent so that they cant attack or defend ....now that would be evil :twisted:
I wasn't saying buying them cheap. High cost would keep them rare.
Also, players who have more than enough could be allowed to sell them that way no new gems are created. Or, maybe just lower the cost in gems of items. If something cost 5000 and 27 gems then it should be about as hard to get 5000 gold as 27 gems. But getting 5000 gold is alot easier I have over 12K cash and only 18 gems.
As, for buffs you could have regen buffs at high cost.
Really crazy aurdy is like buff shop too.
Deimos
05-09-2004, 03:07 AM
Nothing says that the gold and gems are each half of the price. The gems are expected to be the hard part. Gold keeps it so you can't buy such things right after a DK, I suppose.
Sneakabout
05-09-2004, 07:32 AM
The gold cost is just the difference between mounts and familiars.... gems are the lion's share of the cost.
It doesn't matter how expensive gems are, if we sold them they'd be too easy to get.... I've seen people with millions of gold. A true supply and demand system is possible, but could be subject to abuse by clans etc. if they were to use it as a gem transfer system. Hence no gem shop, most probably ever.
Peace
05-09-2004, 05:02 PM
as, it is now getting a 27 gems is harder than reaching lvl 15.
You would think the more DKs the easier it should be to get gems.
You want to keep expensive make it a sliding scale based on either DKs or both. Not too many farmies will have millions.
Could make it like 5k * DK+1. I still wouldn't be able to by 9 gems but I could get 1/3 at that cost right now but maybe I could have an imp before DK. If someone had a million at 19 DKs the would only be able to afford 10 gems while someone with no DKs would get them for 50K.
Deimos
05-09-2004, 05:18 PM
Generally, farmies have more gold, as they have longer to stockpile it, as it takes so long to get that first DK. Higher DK's have quicker turnover, and therefore less time to accumulate gold.
Sneakabout
05-09-2004, 05:20 PM
Did you not get the point of games somewhere along the line....?
Games are meant to be challenging and hard. The response to a challenge is to meet it, not to ask for it to be easier. Hence the idea that there are to many gems in the game. If something is too easy it becomes worthless. i.e. if everyone could own a Gryphon, having a Gryphon wouldn't mean anything, and for the game to be balanced it would either have to not do anything or the game would have to be more difficult in other ways. Either way, somebody would complain ad infinitum.
hotone
05-09-2004, 08:32 PM
Also, you are not meant to get the best mounts as a farmie. That is why the gems are rare, the longer you are around the better things you can get. The experienced player get the payoff... makes sense to me
Vladimir
05-09-2004, 09:45 PM
as, it is now getting a 27 gems is harder than reaching lvl 15.
Not really... I'm on the Dragoncat Server, and I've been around there for a long time. (I just completed my 60th DK.) Each time you DK, you get a slightly higher bonus treasure for your next incarnation. In order to balance things out at level-1, your starting gold is limited to 600... (900 if you manages a flawless DK.) The rest of your treasure is in Gems. And they do tend to accumulate...
I've stopped paying attention to that part of my treasure because gems are so Easy to get after a while. One of the first things that I did after starting over at level 1 was to dump another 70 gems into permanent HP. (At level 1, I start out with over 1100 HP.)
Also, you are not meant to get the best mounts as a farmie. That is why the gems are rare, the longer you are around the better things you can get. The experienced player get the payoff... makes sense to me
Agreed!
When I first started out as a Farmboy on Dragoncat, the *only* way to get gems was from special events. I think it took me 3 full DKs before I was able to afford a stallion. (I'd had to settle for a gelding for most of that time.) Then the code was changed, and you could occasionally find a gem after a regular forest fight. That made it a lot easier to get gems, but it was still fair for everyone.
By the time the Phoenix became available there, I had just been stockpiling gems for quite a while, so buying a Phoenix was simply a matter of earning more gold. Interest from the Bank took care of that within a game day or two... Getting my Lady Phoenix was a bit harder... acquiring 250 Gems took about 3 DKs, then a few days of interest from the bank took care of the 100K gold cost...
Hmmm... maybe I am approaching this from the wrong angle...
I wasn't saying buying them cheap. High cost would keep them rare.
Also, players who have more than enough could be allowed to sell them that way no new gems are created. Or, maybe just lower the cost in gems of items. If something cost 5000 and 27 gems then it should be about as hard to get 5000 gold as 27 gems. But getting 5000 gold is alot easier I have over 12K cash and only 18 gems.
Bingo, my friend! Acquiring gold *is* easy... Gems are *hard* to find! That is why you are not allowed to keep your gold after a Dragon Kill, but you are allowed to keep your gems.
You want to keep expensive make it a sliding scale based on either DKs or both. Not too many farmies will have millions.
Could make it like 5k * DK+1. I still wouldn't be able to by 9 gems but I could get 1/3 at that cost right now but maybe I could have an imp before DK. If someone had a million at 19 DKs the would only be able to afford 10 gems while someone with no DKs would get them for 50K.
Um, I'm afraid that wouldn't work. It is far too biased towards the newbie "cheaters" as opposed to the players who have spent a long time trying to play fairly.
You are forgetting about (or overlooking) the interest at the bank. Compound interest builds up *very* rapidly... that is why there are farmboys out there with tens of millions in the bank. At levels 12-15, I tend to have over 5K to deposit at the end of my forest fights... that's a lot of gold... but if I play the coward, avoid seeking out the Green Dragon, and just let my interest build, then by the time my bank account tops 50K, I will be earning more gold from interest than I will by forest fighting...
If I were a farmie, and I wanted to buy gems using the sliding scale that you mention above, I would just let my gold build until I had over a million in the bank. Each game day, I would average roughly 100K just from interest. For a farmie, that would mean roughly 20 gems per game day, just from playing... for someone with 60DKs, that would mean just one or two for each game day... Of course, I *could* just keep building up my bank balance until I was getting 600K per day from interest... but that wouldn't be any fun... it would simply mean that I was petty enough to try to cheat the system... I wouldn't want to play with people like that!
I agree with the Admins... Gem buying/selling/transferrs would seriously unbalance the game for the people who are playing by the "Spirit of the Game". and that ruins it for everyone.
My $.02 (counter-adjusted for inflation from medieval times... :P )
-Vlad.
Peace
05-10-2004, 12:06 AM
Also, you are not meant to get the best mounts as a farmie. That is why the gems are rare, the longer you are around the better things you can get. The experienced player get the payoff... makes sense to me
Imps aren't even close to being the best. And, every one cost some gems. Even the useless coconut halves cost 2 gems. Or, haven't you looked at the mounts lately?
hotone
05-10-2004, 12:13 AM
Peace, when you go for a mount yes it takes gems, but if you know where gems are available, 2 gems are not hard to come by in 2-3 (realtime) days. Sometimes you go a few days without gems, sometimes you get 5-10 in a single day, it is all based on the Random Number Generator. And as evryone has been saying gems are meant to be hard to get. If you do not like it, you can go find a server that allows you to buy gems or whatever, but on central, it is not allowed.
Peace
05-10-2004, 12:18 AM
as, it is now getting a 27 gems is harder than reaching lvl 15.
Not really... I'm on the Dragoncat Server, and I've been around there for a long time. (I just completed my 60th DK.) Each time you DK, you get a slightly higher bonus treasure for your next incarnation. In order to balance things out at level-1, your starting gold is limited to 600... (900 if you manages a flawless DK.) The rest of your treasure is in Gems. And they do tend to accumulate...
No one is talking about the dragoncat server its about the central server.
I've stopped paying attention to that part of my treasure because gems are so Easy to get after a while. One of the first things that I did after starting over at level 1 was to dump another 70 gems into permanent HP. (At level 1, I start out with over 1100 HP.)
Also, you are not meant to get the best mounts as a farmie. That is why the gems are rare, the longer you are around the better things you can get. The experienced player get the payoff... makes sense to me
Agreed!
When I first started out as a Farmboy on Dragoncat, the *only* way to get gems was from special events. I think it took me 3 full DKs before I was able to afford a stallion. (I'd had to settle for a gelding for most of that time.) Then the code was changed, and you could occasionally find a gem after a regular forest fight. That made it a lot easier to get gems, but it was still fair for everyone.
By the time the Phoenix became available there, I had just been stockpiling gems for quite a while, so buying a Phoenix was simply a matter of earning more gold. Interest from the Bank took care of that within a game day or two... Getting my Lady Phoenix was a bit harder... acquiring 250 Gems took about 3 DKs, then a few days of interest from the bank took care of the 100K gold cost...
Hmmm... maybe I am approaching this from the wrong angle...
I wasn't saying buying them cheap. High cost would keep them rare.
Also, players who have more than enough could be allowed to sell them that way no new gems are created. Or, maybe just lower the cost in gems of items. If something cost 5000 and 27 gems then it should be about as hard to get 5000 gold as 27 gems. But getting 5000 gold is alot easier I have over 12K cash and only 18 gems.
Bingo, my friend! Acquiring gold *is* easy... Gems are *hard* to find! That is why you are not allowed to keep your gold after a Dragon Kill, but you are allowed to keep your gems.
You want to keep expensive make it a sliding scale based on either DKs or both. Not too many farmies will have millions.
Could make it like 5k * DK+1. I still wouldn't be able to by 9 gems but I could get 1/3 at that cost right now but maybe I could have an imp before DK. If someone had a million at 19 DKs the would only be able to afford 10 gems while someone with no DKs would get them for 50K.
Um, I'm afraid that wouldn't work. It is far too biased towards the newbie "cheaters" as opposed to the players who have spent a long time trying to play fairly.
You are forgetting about (or overlooking) the interest at the bank. Compound interest builds up *very* rapidly... that is why there are farmboys out there with tens of millions in the bank. At levels 12-15, I tend to have over 5K to deposit at the end of my forest fights... that's a lot of gold... but if I play the coward, avoid seeking out the Green Dragon, and just let my interest build, then by the time my bank account tops 50K, I will be earning more gold from interest than I will by forest fighting...
This is untrue on the central server. You must have 4 or less fights every game day to get intrest. So If you miss days you won't get any addtional money. And, before you could reach 1 million as a farmie on central server you would be lvl 15. Even if you drag your feet you will be drag in by your master.
If I were a farmie, and I wanted to buy gems using the sliding scale that you mention above, I would just let my gold build until I had over a million in the bank. Each game day, I would average roughly 100K just from interest. For a farmie, that would mean roughly 20 gems per game day, just from playing... for someone with 60DKs, that would mean just one or two for each game day... Of course, I *could* just keep building up my bank balance until I was getting 600K per day from interest... but that wouldn't be any fun... it would simply mean that I was petty enough to try to cheat the system... I wouldn't want to play with people like that!
Then maybe you should copmplaign that gold is too easy to get on that server. Getting 1 million on central server as farmie is not as easy as it seems to be on dragoncat. Maybe what they need to do go back to only giving interest to those who earn it. I.E. those who have 4 or less forest fights remaining.
Also, the cetnral server just changed so that no mounts can be bought without gems. I remember looking in a couple of weeks ago and some had no gem cost but, this has changed.
I agree with the Admins... Gem buying/selling/transferrs would seriously unbalance the game for the people who are playing by the "Spirit of the Game". and that ruins it for everyone.
My $.02 (counter-adjusted for inflation from medieval times... :P )
-Vlad.
hotone
05-10-2004, 12:23 AM
What is your point Peace? I read that
Vladimir
05-10-2004, 02:03 AM
What is your point Peace? I read that
Um... I hear you Hotone... so I re-read the quoted part...
"Peace" forgot to mark when he stopped quoting me and started replying...
No one is talking about the dragoncat server its about the central server.
Hmmm... I may be wrong, but I think that MightyE and MoonChilde are working together on this... there may be a few minor differences between servers, but for the most part, I believe that they are running the same code with the same in-game rules.
And please be careful when you try to speak for "Everyone"... you might just find that you are speaking only for yourself. :shock:
This is untrue on the central server. You must have 4 or less fights every game day to get intrest.
Hmm... It appears that I was unclear, earlier. Sorry... I never meant to imply that you would earn interest simply by not playing... You still have to logon and play out your forest fights! Otherwise you won't earn interest. What I meant was: You could stay at level-15 indefinately and never seek out the Green Dragon. As long as you keep playing at level 15, you will earn interest from the bank. (Even if you just spend your game days slumming for easy targets.) But if you *don't* play, then you won't gain anything from the bank... This rule is the same on Dragoncat.
And, before you could reach 1 million as a farmie on central server you would be lvl 15. Even if you drag your feet you will be drag in by your master.
This is true on both servers. However,... once you reach level 15, there is no rule or programming code that will force you to face the Green Dragon. You can stay at level 15, Thrillseek, Slum, or just Look for trouble to your heart's content, and continue to build up interest in the bank. That is where the "Interest Loophole" kicks in...
The Dragon won't seek you out... it is up to the player to decide if he/she is ready to face the challenge.
Then maybe you should copmplaign that gold is too easy to get on that server. Getting 1 million on central server as farmie is not as easy as it seems to be on dragoncat. Maybe what they need to do go back to only giving interest to those who earn it. I.E. those who have 4 or less forest fights remaining.
Ummm... I apologize again, for the confusion... My comments about: "how easy it is to gain gold from interest" were based on the same assumptions that you stated. That said, I stand by my earlier post. If you want to 'drag your feet' and refuse to challenge the Green Dragon, then it is quite easy to accumulate a multimillion gold fortune in the bank, mostly from interest.
Also, the cetnral server just changed so that no mounts can be bought without gems. I remember looking in a couple of weeks ago and some had no gem cost but, this has changed.
*Wow!* I should have been playing on Central for the last 8 months! On Dragoncat, I have *always* needed a stash of gems in order to buy so much as a pony...
For the third time,... I apologize... this time, it is because I cannot understand why you are complaining!
-Vlad.
---"Don't it always seem to go, that you don't know what you've got, till it's gone... Leave Paradise and put up a Parking Lot!"---
Booger
05-10-2004, 06:48 AM
gold is easier to get on dragoncat (more turns/day and bigger intrest from bank) but it's not hard at all on central either if that's what you want to do. just stay at level 15 and bank everything you get. besides, I bet farmboys are generally the richest players around, just look in teh hall of fame: top 15 and 40 of the top 50 on the gold list are farmboys.
not to mention that as a farmboy you can very effectively control your leveling (suiciding, not buying better equipment). I have seen plenty of farmboys with woodsman's axes at level 4.
and all the mounts I have seen for sale on central server have always had at least part of their price in gems.
Talisman
05-10-2004, 08:29 AM
Perhaps you should just cut to the chase - what you really want is to receive a powerful mount as a reward for creating a character, with an instant award of 100 gems when you hit level 2.
And, you CAN achieve that. It's easy. Go to sourceforge, download the installation files, setup your own server and set all the settings to "No Challenge" then have fun controlling your own gem availability. Heck, you'd even be an admin, so you can give yourself unlimited gems right off the bat!
The settings on Central and Dragoncat make it challenging to progress, and make progression a time consuming endeavour. Nobody makes any bones about that, in fact it's plainly stated just about anywhere you look. Try playing in an unbalance, unchallenging server and see how long it really holds your attention.
Also, the cetnral server just changed so that no mounts can be bought without gems. I remember looking in a couple of weeks ago and some had no gem cost but, this has changed.
This is categorically untrue, and perhaps you are mistaken.
All creatures for sale in the stables have always had a gem cost on the Central Server.
I should know - I set the prices.
Akuma AKA Kurama
05-10-2004, 09:21 AM
Yes I too remember the good old days when you only recieved gems from forest specials, I even asked JCP why the change and thought it was unfair that I had to be a squire before I got a stallion and yet I saw farmies with them. But the fact of the matter is that the central server is probably never going to get a gem shop put in, so we should drop it and come up with another shop idea. A little representation:
if {($session['user']['talkaboutgemshop']==true);
$session['user']['alive']=false};
Heh, syntax is probably a bit off but you get my point. Do they have Quest's Gift Shoppe on the central server? They have it on my site (luekinghost) and I thought one of our admins had put it on sourceforge to download freely. It's a pretty decent idea, and just a little fun addon, nothing big. I was writing up a 'Hell' file addon to shades.php, but it really isn't a shop...sooooo...constructive ideas people!
(P.S. Congrats on the modship Sneakabout, I remember when you were just an annoying little newbie :D)
EDIT: The edited word is 'h' 'e' double hockey sticks incase any of you had a hard time figuring it out.
Peace
05-10-2004, 01:42 PM
Perhaps you should just cut to the chase - what you really want is to receive a powerful mount as a reward for creating a character, with an instant award of 100 gems when you hit level 2.
And, you CAN achieve that. It's easy. Go to sourceforge, download the installation files, setup your own server and set all the settings to "No Challenge" then have fun controlling your own gem availability. Heck, you'd even be an admin, so you can give yourself unlimited gems right off the bat!
The settings on Central and Dragoncat make it challenging to progress, and make progression a time consuming endeavour. Nobody makes any bones about that, in fact it's plainly stated just about anywhere you look. Try playing in an unbalance, unchallenging server and see how long it really holds your attention.
No, I wouldn't want 100 gems at lvl 2 but 3 or 4 would be nice.
And, since there is no way at 5K or higher per gem you could have 100 gems at lvl 2. You aren't going to get 500K+ gold before you make lvl 3 under any circumstance. Which makes your post just silly. I don't think 2 gems per level is excessive.
hotone
05-10-2004, 01:51 PM
Peace, refer back to the quote about the "millionaire farmies" people would abuse the system and wait to get the dragon kill in order to raise money for gems. Trust me, I know I would. It would be an easy way to get gems. I think it would be best if this topic were closed as JCP and company agree that a gem shop would unbalance the game.
Peace
05-10-2004, 02:08 PM
This is categorically untrue, and perhaps you are mistaken.
All creatures for sale in the stables have always had a gem cost on the Central Server.
I should know - I set the prices.
Maybe I missed the gem cost.
Ummm... I apologize again, for the confusion... My comments about: "how easy it is to gain gold from interest" were based on the same assumptions that you stated. That said, I stand by my earlier post. If you want to 'drag your feet' and refuse to challenge the Green Dragon, then it is quite easy to accumulate a multimillion gold fortune in the bank, mostly from interest.
I would rather see gems be a little easier to get and make forced dragon fighting. I wouldn't mind seeing if you refused to fight the dragon the dragon comes looking for you in your next forest fight.
Because, the way it is now those willing to delay can get 100 gems as a farmie just like they can get 1 million gold.
So in a sense by making gems a little easier and requiring fighting dragon at lvl 15 you would reduce the number of gems and gold in the hands of farmies. It also seems more fair to give a little boost to those not dragging thier feet insted of big boost to those dragging thier feet.
I my suggestion here would even make a shop a little more feasble if implemented a few days or weeks after forced dragon fight occurs since these gold farmers would have already DKed and no longer have that accumulated gold.
As, for farmies at lvl 4 with woodsman axe.
Probably used fist until the person got 10350 gold.
If you are willing to live with the disadvantage of fist you can get to 10350 quickly if you bank after every forest fight.
Deimos
05-10-2004, 03:27 PM
So in a sense by making gems a little easier and requiring fighting dragon at lvl 15 you would reduce the number of gems and gold in the hands of farmies.
The italicized portion doesn't lead to the conclusion, and is unnecessary for the underlined portion. Thereby, making gems more available, which was your original argument, isn't a good idea for the reasons you've given that I quoted.
Peace
05-11-2004, 12:24 AM
The italicized portion doesn't lead to the conclusion, and is unnecessary for the underlined portion. Thereby, making gems more available, which was your original argument, isn't a good idea for the reasons you've given that I quoted.[/color]
AS, I stated a person couldjsut wait until the got 100 gems before fighting the dragon. Forced DK would prevent this because they would have to fight as soon as they became lvl 15. Right now you favor treasure hunters not players who DK right away. By stop favoring treasure hnters you could up the drop rate a little and still have less gems in the hands of farmies and others in general. Also, will reduce the amount of gold in farmie hands.
Deimos
05-11-2004, 12:36 AM
That still doesn't support your idea to make gems more available. You've only come up with a way to make sure it doesn' backfire horribly.
Vladimir
05-11-2004, 03:18 AM
AS, I stated a person could just wait until the got 100 gems before fighting the dragon. Forced DK would prevent this because they would have to fight as soon as they became lvl 15.
Ayup! You are quite correct. They could wait... this is exactly how a Farmboy can easily become a Millionare... or Multimillionare! :evil: On Dragoncat, we had a farmie who was stalling for so long that he had, (last time I bothered to check) over 600 MILLION in gold! that's 600,000,000 (WIth an average interest of 10%, that means he was making roughly 60 million per gameday... simply by playing out 20 forest fights...) If your idea for a Sliding-scale gemshop were to be implemented, then that ludicrously wealthy farmie could cash in his fortune and purchase, (running the numbers) 120,000 gems! While someone who has kept playing within the spirit of the game for a long time could only get a paltry 2000 gems for the same amount of stalling...
Whoah! 120,000 gems! If he took them to Cedric and cashed them in that would give him 60,000 additional permanent HP... That would take my 60 DKs, and the 1100 additional HP that I have *Earned* and blow me off the map in a heartbeat!
Nah... I agree with the Admins, a Gem trading shop is a *really* bad idea!
Right now you favor treasure hunters not players who DK right away. By stop favoring treasure hnters you could up the drop rate a little and still have less gems in the hands of farmies and others in general. Also, will reduce the amount of gold in farmie hands.
I'm not entirely sure that I understand what you mean by "Treasure Hunters"... In this game, (whatever server you happen to play on...) Gold is cheap, Gems are hard to come by, and DKs are the real Treasure. Your gold disappears whenever you slay the Dragon, your Gems help you build up permanent bonuses to make the treasure hunting easier, but the real victory comes with slaying the Dragon again, and agan... I worry more about how many DKs someone has... their banked gold is essentially meaningless!
Oi... it's well after midnight right now.. Peace, my friend, I wll respond to the rest of your objections after I have had some sleep...
-Vlad.
neXus
05-11-2004, 05:53 AM
Maybe this will stop the fun of debating this matter for all concerned here, but the decision about any and all kinds of gems shops, including those based on a real market economy, was made many a month ago, and the verdict is, remains and will remain: "never"
It is quite pointless to debate a gem shop, however buff shops, potion shops etc. are possibilities in the future, at least as modules for the game, I'll speak nothing about their ever being available on central or dragoncat, but the code is capable of allowing the building of such for those brave enough to code them.
Akuma AKA Kurama
05-11-2004, 09:48 AM
I already have a buff shop coded. So if MightyE or JCP ever feel the need to spice up the game I'd be more than happy to comply...afterall Central was the first server I was on and it was during 0.9.5 even lol. Which reminds me....that was in like Oct 02 or Nov 02....where did version 0.1.1 and such go? lol.
I don't think buffs work "that way" anymore (whatever way you coded it) - many add-ons to the current release won't work in the current pre-release.
And 0.1.1 did exist - but the game was only made available when it was playable.
Akuma AKA Kurama
05-11-2004, 01:46 PM
Ah well okay...because buffs are very easy to add, you don't even need to know PHP, you can do them just by looking lol.
Pwyll
05-11-2004, 05:05 PM
Whoah! 120,000 gems! If he took them to Cedric and cashed them in that would give him 60,000 additional permanent HP
Wow! Instant McD! :)
Isn't Peace the same person who wanted PvP restricted or eliminated completely? Seems like what Peace is really asking for is a much easier version of the game. If so, then don't play on Central - there are some mind-numbingly easy servers out there, with 30 FFs per game day, a new game day every hour, gem trading, no-risk mining with a guaranteed 2 gems per game day, etc. etc... (Actually, everything I mentioned here and more is all on ONE server! :shock: )
Sneakabout
05-11-2004, 06:09 PM
Also, you forget that Farmies can commit suicide. You could stay at 14 forever quite easily. Your plan is unworkable and unnecessary.
Peace
05-11-2004, 06:10 PM
If you noticed my latest post I haven't been talking about the shop.
But, a SLIGHTLY increased drop rate. And, those who stall to gain money and gems are by the standard definition of the word treeasure hunting.
With removing the option of stalling a SLIGHT increase in gems drops.
Would be feasble. I am not talking about ecery fight or anything that grandious. I see maybe a 1% or less increase in gem drop with a required dragon killing at lvl 15. As, for the idea pvp I have modified my stance on that to that of the honor clan. And, until someone made me bring up the subject I had let it drop.
Deimos
05-11-2004, 06:12 PM
Sneak might beat me to this, but a 1% increase would likely go unnoticed. For every 100 gems you get already, you'd get one more. That's what a 1% increase would accomplish.
Sneakabout
05-11-2004, 06:13 PM
If you increase the number of gems you make the game easier. That simple. Hence it is not going to happen. If we were to make gems more common, we'd haver to make the mounts cost more or be weaker, which has been done before.
Peace
05-12-2004, 12:23 AM
Sneak might beat me to this, but a 1% increase would likely go unnoticed. For every 100 gems you get already, you'd get one more. That's what a 1% increase would accomplish.
with an offset of reduced gold by forced DK it would make much of an impact. And, i wsa talking about a 1%increase in chance of getting a gem from a fight. What seems to me needs changed after reading her more than an increase in gems but a decrease in available gold.
And, foced DKs would do that and a small compensation by slight increase
gems wouldn't need to change cost. If people can wait long periods of time and get 100s gems as farmies they can get the best mounts after a little work for gold after DK. But, a small increase with no chance of waiting until you get 100s of gems wouyld actually overall reduce the number of gems overall and have them more evenly distributed.
Though it won't effect those with 100s of gems already. But, farmies trying to this will lose that ability. I don't want the best mount as a farmie nor do I intend to wait until I reach 100+ gems before the DK.
All, I would like to have is 27 gems needed for the imp. I am close only 7 gems away. I would like to not face the dragon alone is all.
And, nothing less than imp sound worth having. And, the coconut halves sound like it is there to be a joke.
Booger
05-12-2004, 07:21 AM
there are ecrtainly other cheaper mounts worth having. I think I had a stallion when I killed my first dragon. not too long ago there were a lot less mounts available. for example when I started on dragoncat in january there were only three mounts available and I think stallion was the best of them.
currently the mounts are balanced so that the ones you can afford (with maybe a bit of saving) should be adequate for you. some mounts that cost more might not even work too well for you yet. do some experimenting and don't be afraid to use those gems, you will always find more. trying them out is the only way to be sure what they do and if a certain mount works well with your play style.
only reason you would really want to stay at level 15 is to gather gold. the possibility of finding gems is the same through the game but not killing the dragon will just stop your character's progression. why not kill the dragon, hunt for gems and advance to your next dragonkill while doing it. and if you don't want to buy an "inferior" mount don't let it stop you attack the dragon. it is possible to beat her even without a mount. in the worst case you die and have new forest fights at new day.
it's a game people, at least try to enjoy it.
jrminga
05-12-2004, 09:02 AM
forgive me for being blunt, but boo-(bad word)ing-hoo, i can't afford 27 gems 'cause i'm only a farmcreature.
i went through my first 1/2 dozen farmie levels alone, then i got a bobcat (gasp! 7 whole gems and 2000 gold.. ok, the gold hurt).. when i was in my last few farmie levels, i traded up to a gelding (omg, 10 gems).
and i fought the dragon and won. and went on to win several times.
sometime in pagehood i bought a stallion; when they first went on sale (5th or 6th dk), i got a nightmare.
what i'm trying to say is that gems really aren't that amazingly necessary. you can kill the dragon alone. you can kill the dragon without PvPing. you can kill the dragon without ever visiting Ramius.
nothing is really necessary.
just go out and kill the dragon!
Moonchilde
05-12-2004, 10:59 AM
There are other ways of preventing people from treasure hunting at level 15.
One of them has now been implemented.
And as a hint, it wasn't making gems easier to come by.
Peace
05-12-2004, 04:14 PM
There are other ways of preventing people from treasure hunting at level 15.
One of them has now been implemented.
And as a hint, it wasn't making gems easier to come by.
Acutally, my two suggestions can be independant. The increase in gem drop is compensation for those who would lose out. As, those who already have used treasure hunting to get alot of gems already imo, unbalance the game much more than a slight increase in chance of gem drop would.
Sneakabout
05-12-2004, 04:56 PM
We have no need to compensate for changes in the game.... adding things like a Dragon to the game add depth, and increasing the difficulty is only a sometimes beneficial sideeffect.
Besides, I would have never had the Dragon hunt me down even if it had been there. I was too busy killing her :)
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